An item is an object that can be equipped, be used for recovery, improve stats, or help solve puzzles in the world of OFF.


Item Price Description Effects
Luck ticket 40 Recovers a moderate amount of HP Recovers 100 HP
Fortune ticket 300 Recovers a large amount of HP Recovers 1000 HP
Silver flesh 180 Recovers a moderate amount of CP Recovers 50 CP
Golden flesh 500 Recovers a large amount of CP Recovers 100 CP
Joker 120 Revives a person Removes Dead condition and restores 25% max health
Moloch’s meat 30 Cures poison Removes Poison condition
Belial’s meat 90 Cures all negative status alterations Removes all conditions
Abaddon’s meat 1000 Fully restores the team’s HP and CP out of combat Cures all status effects including Dead. Unusable in battle.
Inspiration 200 Object that’s utilizable in combat. Decrease HP by 75; scales with level of user (?))
Expiration 1000 Object that’s utilizable in combat. Decrease HP by 400; scales with level of user(?))
Eye 20 Analyses the enemies’ characteristics Shows enemy's flavor text, like Grand Angle does.



Offensive equipment for the Batter.

Bat Hit probability Critical Bonus Attack Price
Harold Bat 90 0 +5 40
Masashi Bat 90 0 +9 120
Emmanuel Bat 90 0 +12 320
Michael Bat 95 0 +15 500
Yoshihiro Bat 90 0 +20 200
Lewis Bat 90 0 +26 1500
Katsuhiro Bat 90 9 +32 2000
Ashley Bat 100 100 +21 (x2) 9000
  • The Ashley Bat can be obtained from Zacharie after giving him the five elements. It is the most powerful weapon for the Batter. It hits twice upon using regular attacks and has both increased accuracy and a higher chance of landing critical hits. It also ignores enemy evasion.
  • Ashley Bat adds Metal, Meat, and Special attributes to attack.
  • Katsuhiro Bat adds Plastic attribute to attack.
  • Using the Harold Bat adds 100% accuracy to no specific affliction in the game files, while the others have 0% accuracy to any specific affliction.


Offensive equipment for Add-Ons.

Symbol Hit Probability Attack Price
Audacious Symbol 90 +3 40
Persistent Symbol 95 +5 80
Choleric Symbol 90 +7 120
Battlesome Symbol 90 +9 160
Loyal Symbol 90 +11 250
Solid Symbol 90 +13 320
Vengeful Symbol 90 +14 420
Hidden Symbol 95 +16 510
Fast Symbol 90 +18 600
Aggressive Symbol 90 +20 680
Silent Symbol 90 +23 790
Luminous Symbol 90 +25 900
Boastful Symbol 90 +27 1010
Mysterious Symbol 95 +30 1200
Jumpy Symbol 90 +32 1500
Bleeding Symbol 90 +35 3000
Perfect Symbol 95 +40 6000
  • Perfect Symbol adds Smoke and Plastic attributes to attack.
  • Boastful Symbol, Solid Symbol, Loyal Symbol, Choleric, and Fast Symbol add Special attribute to attack.
  • Hidden Symbol and Mysterious Symbol add Metal attribute to attack.


Defensive equipment (1)

Aura Defense Price
Aura of Justice +3 120
Aura of Fear +3 130
Aura of Perception +4 334
Aura of Greatness +10 750
Aura of Clairvoyance +18 1500
Aura of Tenacity +25 3200
Aura of Lunacy +41 4100
Aura of Power +59 5000


Defensive equipment (2) for the Batter

Tunic Defense Price
Nicolas Tunic +4 100
David Tunic +6 220
Min-Woo Tunic +8 360
Canepa Tunic +12 520
Taiyou Tunic +16 990
Neil Tunic +22 1300
  • Neil Tunic adds increased evasion.


Defensive equipment (2) for Add-Ons

Epidermis Defense Price
Radius Epidermis +4 110
Ulna Epidermis +6 190
Humerus Epidermis +9 370
Tibia Epidermis +11 510
Fibula Epidermis +17 980
Femur Epidermis +21 1400
  • Femur Epidermus prevents critical hits.


Defensive equipment (3)

Colour Defense Price
Colour of Wrath +2 90
Colour of Pain +3 140
Colour of Sadness +5 370
Colour of Hatred +10 870
Colour of Force +18 1800
Colour of Defeat +29 2000
Colour of Neglect +32 5600
The Eighth Colour +50 7500
  • The Eight Colour adds 'cursed' status, meaning it cannot be unequipped once equipped.


Day Stats Price Description Effects
Monday 3000 Equipment that protects you from critical hits
Tuesday 4000 Equipment that reduces the consumption of CP Halves CP consumption
Wednesday 5000 Equipment that protects you from harmful ground No terrain damage
Thursday +5 Attack 6000 Equipment that is beneficial to physical attacks Resist Furious, Muted 30%
Friday +7 Esprit 7000 Equipment that is beneficial to competences Resist Muted
Saturday +15 Agility 8000 Equipment that increases agility Increase Evasion
Sunday 9000 Equipment that protects from poison Resist Poison 100%
Secret Day 10000 Equipment preventing poison, mute, and blindness Resist Poison, Blindness, Muted 100%
Lucky Coin +10 Esprit, +10 Agility N/A A precious childhood memory
  • The Lucky Coin can be obtained by unequipping it during Chapter 2 of the Room; it will be kept in the inventory.

Boxxer's Items

Item Stats Description
Left Glove +23 Attack The fist of vengeance
Right Glove +23 Attack The arm of justice
Starred Shorts +54 Defense With an integrated cup
Nerves of Steel +45 Defense Always triumph!
Lucky Coin N/A A precious childhood memory.
10 Espirit, +10 Agility


Orb Price Description
Taurus-orb 200 Increases a character’s max HP by 50
Libra-orb 200 Increases a character’s max CP by 15
Scorpio-orb 200 Increases a character’s max Attack by 5
Gemini-orb 200 Increases a character’s max Defense by 5
Capricorn-orb 200 Increases a character’s Esprit by 5
Virgo-orb 200 Increases a character’s Agility by 5
  • Each orb has one use only.


Card Description
Leo-card Permits access to Zone 1
Cancer-card Permits access to Zone 2
Pisces-card Permits access to Zone 3
Aquarius-card Permits access to The Room
Sagittarius-card Permits access to The Room (again)
Aries Card Permits access to a secret place
  • The Aries Card can be obtained from Zacharie after giving him the five Grand elements. It unlocks the secret ending of the game.

The Five Grands

Element Price Description
Grand Finale A bizarre object, associated with plastic.
Grand Diagonal A bizarre object, associated with metal.
Grand Spectral A bizarre object, associated with smoke.
Grand Brachial 5000 A bizarre object, associated with meat.
Grand Chocolatier A bizarre object, associated with sugar.
  • The Grand Brachial is the only element that can be purchased and the Grand Chocolatier can be obtained after defeating Sugar. The rest are found in the purified Zones.
  • Once all five elements are gathered, Zacharie will offer two choices for them: the Ashley Bat, the strongest weapon for the Batter, or the Aries Card, the key to unlocking the game's true ending.


Item Price Description
Book 500 The cover says “Title illegible”.
Photo of You 20 A photo of your ride on the Roller Coaster.
Photo of Zacharie 1000 A photo of your ride on the Roller Coaster.
Necktie 80 A nice, black necktie, for use in Bismark.
Stamped Note 0 A poster full of stamp marks.
Music Box 0 A small music box.

Calendar Page


It’s obviously Sunday, the third of June.

Page 33 100 A page ripped from a book.
The Up Children Down 300 A book borrowed from the Library.
Bismark 100 A book borrowed from the Library.
The Cardinal Points 500 A book borrowed from the Library.
Tales and Legends 400 A book borrowed from the Library.
Without Title 20 A book borrowed from the Library.
Explanations 2000 A book borrowed from the Library.
Written by E.S. 600 A book borrowed from the Library.
Access Card 0 Permits access to Area 4 of zone 3.

  • The Book contains pictures of orchids and is the very same book found in the library in Zone 2.
  • The Photo of Zacharie can be used to gain access to the park office near The Cruise of Happiness.
  • The Music Box plays a quicker version of "The Race of a Thousand Ants".
    • It can be given to Zacharie in Zone 3 for a hint: "In the game folder, your browser will find the file 'Read me'. Its name is not innocent, I'd suggest an active, assiduous reading."
    • It can also be used to reveal a hidden chest in Chapter 3 of The Room.

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